The game takes place in Possum Springs, an old mining town that nostalgizes its past and looks with wary uncertainty towards its faltering future. Perhaps the best place to start regarding this idea is the place of NitW. The brilliance of NitW’s theming is that it pervades naturally in every level of the game: its narrative, its characters, its setting, its mechanics, and even its music. This ultimately hits at the heart of Night in the Woods: the themes of the relentless march of time, and an external urgent pressure to “come of age,” disrupting everything that once was familiar. I’m also haunted by that idea of time: of someone being there one minute, and gone the next. She only exists in this song in the background of a mini-game: as someone who disappeared who is “weird ” whose house in her absence remains empty, abandoned and “weird.” I’m haunted by the idea of Autumn: who she is, and what was “weird” about her. I find the song fascinating in part because we never hear about this character Weird Autumn anywhere else. Something about the song compels me, the same thing that makes me continue to return to the game it originates from, Night in the Woods. I listen to CG5’s remix of “Weird Autumn” on loop, and have been doing so for the past 2 years straight.
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